Website powered by

MEGA ULTRA SUPER GIGA JUMBO HUGE EPIC GAME

MUSGJHEG (Mega Ultra Super Giga Jumbo Huge Epic Game) is a game created for the GMTK game jam 2020. The theme of the jam was "out of control". So we decided to make a mini game collection with art styles that are out of control!

This project was made with one of the largest teams I have worked with. The team was composed of 9 people: Justice Shultz - Programmer, Designer, Tech Artist & Sound Engineer, Marcel Dao - Programmer, Carter Patterson - Programmer & Designer, Soreiany Khong - General Prop Modeling, Travis Benton - Technical Animator & Particle FX Artist, Camden Cecrle - Tech Artist & Micro-Gameplay Programmer, Milo Moore - Character & UI Artist, Alex Cecrle - Programmer, Gameplay Engineer & Server Technician and of course me! (Joey Baleda - Visual Scientist)

I was able to art direct for 3 of the mini games as well as the scoreboard scene.
Wack-A-Mole, Alien Aim Trainer and Hidden Bridge were the games I contributed the most art assets to.

Play MEGA ULTRA SUPER GIGA JUMBO HUGE EPIC GAME here: https://camden-cecrle.itch.io/megaultrasupergigajumbohugeepic

Hidden Bridge Play through

Hidden Bridge level design, modeling, particle systems, cloud shader by me, programming & additional by Camden Cecrle, character by Milo Moore, character animation by Travis Benton

Hidden Bridge level design, modeling, particle systems, cloud shader by me, programming & additional by Camden Cecrle, character by Milo Moore, character animation by Travis Benton

Hidden Bridge Unity view

Hidden Bridge Unity view

Hidden Bridge clouds shader

Hidden Bridge clouds shader

Aim Trainer environment by me, alien targets created by Camden Cecrle, programmed by  Justice Shultz

Aim Trainer environment by me, alien targets created by Camden Cecrle, programmed by Justice Shultz

Aim Trainer Unity view

Aim Trainer Unity view

Jump master background and environment pixel art by me, programming &VFX -  Justice Shultz, character pixel art - Milo Moore

Jump master background and environment pixel art by me, programming &VFX - Justice Shultz, character pixel art - Milo Moore

Jump Master Unity

Jump Master Unity

Wack-A-Mole environment, assets and post-processing by me, programming - Alex Cecrle

Wack-A-Mole environment, assets and post-processing by me, programming - Alex Cecrle

High Score screen layout designed by me, character model -  Milo Moore, UI programming - Alex Cecrle

High Score screen layout designed by me, character model - Milo Moore, UI programming - Alex Cecrle